Delphi XE2 之 FireMonkey 入门(6) - TLine、TEllipse、TCircle、TPie、TArc、TRectangle、TRoundRect、TCalloutRectangle
它们都是继承自 TShape 类, 共同拥有如下属性:
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Fill : TBrush; //填充
Stroke : TBrush; //边线(画笔)
StrokeThickness : Single; //厚度(边线宽度)
StrokeCap : TStrokeCap; //线帽样式, TStrokeCap (枚举)类型
StrokeDash : TStrokeDash; //虚线样式, TStrokeDash(枚举)类型
StrokeJoin : TStrokeJoin; //拐点结合样式, TStrokeJoin(枚举)类型
ShapeRect : TRectF; //可填充范围的矩形(相对于当前图形)
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TLine 用不着 Fill, 但增加了 LineType 属性(TLineType 枚举类型);
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procedure TForm1.Button1Click(Sender: TObject);
begin
Line1.LineType := TLineType.ltDiagonal; //斜线
Line2.LineType := TLineType.ltTop; //横线
Line3.LineType := TLineType.ltLeft; //竖线
end;
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TElipse 和 TCircle 没有新属性, 应该也用不着 StrokeCap、StrokeJoin.
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procedure TForm1.Button1Click(Sender: TObject);
begin
Ellipse1.StrokeDash := TStrokeDash.sdDot; //虚线样式
Circle1.Fill.Kind := TBrushKind.bkNone; //取消填充
end;
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TArc 和 TPie 增加了 StartAngle、EndAngle 属性.
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TRectangle 增加了控制圆角的 XRadius、YRadius 属性、控制边线的 Sides 属性、控制四个角的 Corners、CornerType 属性;
TRoundRect 只加了 Corners 属性; 看来要做更随意的圆角矩形得用 TRectangle 而不是 TRoundRect.
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procedure TForm1.Button1Click(Sender: TObject);
begin
Rectangle1.Position.X := 50;
Rectangle1.Position.Y := 10;
Rectangle1.Width := 100;
Rectangle1.Height := 120;
Rectangle1.StrokeThickness := 16;
Rectangle1.Fill.Color := $80FF0000;
Rectangle1.Stroke.Color := $800000FF;
Rectangle1.XRadius := 8;
Rectangle1.YRadius := 8;
end;
procedure TForm1.Button2Click(Sender: TObject);
begin
Rectangle2.Position.X := 350;
Rectangle2.Position.Y := 10;
Rectangle2.Width := 100;
Rectangle2.Height := 120;
Rectangle2.StrokeThickness := 4;
Rectangle2.Fill.Color := claRed;
Rectangle2.Stroke.Color := claBlack;
Rectangle2.CornerType := TCornerType.ctBevel;
Rectangle2.Corners := [TCorner.crBottomLeft, TCorner.crBottomRight];
Rectangle2.Sides := [TSide.sdBottom, TSide.sdRight];
//关于 Corners 和 Sides 还有两个非常方便的常量: AllCorners、AllSides
end;
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TCalloutRectangle 很有意思, 矩形外带一个三角, 应该是用于图形化的注释.
给它增加的 CalloutWidth、CalloutLength、CalloutPosition、CalloutOffset 四个属性都是用于控制三角的.
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procedure TForm1.Button1Click(Sender: TObject);
begin
CalloutRectangle1.Width := 200;
CalloutRectangle1.Height := 150;
CalloutRectangle1.CalloutPosition := TCalloutPosition.cpBottom;
CalloutRectangle1.CalloutWidth := CalloutRectangle1.Width / 4;
CalloutRectangle1.CalloutLength := CalloutRectangle1.Height / 2;
CalloutRectangle1.CalloutOffset := -CalloutRectangle1.Width / 2;
end;
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这其中需要进一步学习的是 Fill、Stroke 属性, 它们都是 TBrush 类型, 会涉及到 TBitmap、TBitmapObject、TCanvas 等等.