可以截取layered窗口(包括透明窗口)的代码:
procedure CaptureScreen(AFileName: string,',',');
const
CAPTUREBLT = $40000000;
var
hdcScreen: HDC;
hdcCompatible: HDC;
bmp: TBitmap;
hbmScreen: HBITMAP;
begin
hdcScreen := CreateDC('DISPLAY', nil, nil, nil,',',');
hdcCompatible := CreateCompatibleDC(hdcScreen,',',');
hbmScreen := CreateCompatibleBitmap(hdcScreen,
GetDeviceCaps(hdcScreen, HORZRES),
GetDeviceCaps(hdcScreen, VERTRES),',',');
SelectObject(hdcCompatible, hbmScreen,',',');
bmp := TBitmap.Create;
bmp.Handle := hbmScreen;
BitBlt(hdcCompatible,
0, 0,
bmp.Width, bmp.Height,
hdcScreen,
0, 0,
SRCCOPY or CAPTUREBLT,',',');
bmp.SaveToFile(AFileName,',',');
bmp.Free;
DeleteDC(hdcScreen,',',');
DeleteDC(hdcCompatible,',',');
end;
DX Primary Surface截图代码!包含DX8与DX9两个版本
...
interface
{$DEFINE D3D9}
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, StdCtrls, Buttons,
{$IFDEF D3D9}
// D3DX9, // use D3D to save surface
Direct3D9
{$ELSE}
// D3DX8, // use D3D to save surface
Direct3D8
{$ENDIF};
...
procedure TForm1.BitBtn1Click(Sender: TObject,',',');
// Capture screen through D3D.
var
BitsPerPixel: Byte;
{$IFDEF D3D9}
pD3D: IDirect3D9;
pSurface: IDirect3DSurface9;
g_pD3DDevice: IDirect3DDevice9;
{$ELSE}
pD3D: IDirect3D8;
pSurface: IDirect3DSurface8;
g_pD3DDevice: IDirect3DDevice8;
{$ENDIF}
D3DPP: TD3DPresentParameters;
ARect: TRect;
LockedRect: TD3DLockedRect;
BMP: TBitmap;
i, p: Integer;
begin
BitsPerPixel := GetDeviceCaps(Canvas.Handle, BITSPIXEL,',',');
FillChar(d3dpp, SizeOf(d3dpp), 0,',',');
D3DPP.Windowed := True;
D3DPP.Flags := D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
D3DPP.SwapEffect := D3DSWAPEFFECT_DISCARD;
D3DPP.BackBufferWidth := Screen.Width;
D3DPP.BackBufferHeight := Screen.Height;
D3DPP.BackBufferFormat := D3DFMT_X8R8G8B8;
{$IFDEF D3D9}
pD3D := Direct3DCreate9(D3D_SDK_VERSION,',',');
pD3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, GetDesktopWindow,
D3DCreate_SOFTWARE_VERTEXPROCESSING, @D3DPP, g_pD3DDevice,',',');
g_pD3DDevice.CreateOffscreenPlainSurface(Screen.Width, Screen.Height, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, pSurface, nil,',',');
g_pD3DDevice.GetFrontBufferData(0, pSurface,',',');
{$ELSE}
pD3D := Direct3DCreate8(D3D_SDK_VERSION,',',');
pD3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, GetDesktopWindow,
D3DCreate_SOFTWARE_VERTEXPROCESSING, D3DPP, g_pD3DDevice,',',');
g_pD3DDevice.CreateImageSurface(Screen.Width, Screen.Height, D3DFMT_A8R8G8B8, pSurface,',',');
g_pD3DDevice.GetFrontBuffer(pSurface,',',');
{$ENDIF}
// use D3D to save surface. Notes: D3DX%ab.dll is required!
// D3DXSaveSurfaceToFile('Desktop.bmp', D3DXIFF_BMP, pSurface, nil, nil,',',');
// use Bitmap to save surface
ARect := Screen.DesktopRect;
pSurface.LockRect(LockedRect, @ARect, D3DLOCK_NO_DIRTY_Update or D3DLOCK_NOSYSLOCK or D3DLOCK_READONLY,',',');
BMP := TBitmap.Create;
BMP.Width := Screen.Width;
BMP.Height := Screen.Height;
BMP.PixelFormat := pf32bit;
p := Cardinal(LockedRect.pBits,',',');
for i := 0 to Screen.Height - 1 do
begin
CopyMemory(BMP.ScanLine[i], Ptr(p), Screen.Width * BitsPerPixel div 8,',',');
p := p + LockedRect.Pitch;
end;
BMP.SaveToFile('Desktop.bmp',',',');
BMP.Free;
pSurface.UnlockRect;
end;
以上DX截图代码,不需要额外的DLL支持,有DirectX 9.0即可
采用上面的2个方案以外,还有些视频播放器的图像不能截取吧,呵呵
怎么解决呢?
它们使用的,是称为"覆盖表面"的技术,截取覆盖表面,需要Hook的手段才行
思路是:
通过Hook DDraw的DirectDrawCreate(RealOne用)同DirectDrawCreateEx(WMP用)
获得IDirectDraw(7)
再COM Hook CreateSurface,注意RealOne使用的是通过QueryInterface获得IDirectDraw2
WMP则是IDirectDraw7
Hook了CreateSurface后,就能获得OverlaySurface
所以必须在软件使用前,启动全局Hook,才有效
在需要截图的时候
Lock Overlay Surface,读取数据,马上Unlock,以免损失性能
解码读出来的数据,即可,但是由于获得的数据是显卡硬件VRAM的数据,一般是YUY2,YV12等格式,需要转换为RGB格式
例如,在我的GF6600上,RealOne(RMVB)用的是YUY2,而WMP(AVI)用的是YV12,还与当前播放的文件格式有关
提供主表面截图源码和覆盖表面截图的测试程序
现在支持YV12,NV12,YUY2,UUVY 4个格式
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